The information outlined below is a fail-safe option that sets the orientation at source forcing Blender and Unity to honour rotational data baked to the FBX file. To fix this meshes need to be rotated prior to export in Blender.ĭesign note: the orientation of a selection can be changed at export in Transform settings but not reliably.
However, because both Unity’s development environment and Blender 3D use different cardinal orientations – Z Up for Blender, Y Up for Unity – exported content is often incorrectly rotated around the wrong axis meshes that lay flat in Blender will appear standing upright for example.
Although Unity can import and work with *.blend files directly ( Blenders native file format) it’s often more useful to use *.fbx (FBX), largely because they don’t include extraneous scene data that has to be dealt with.